Integrating Unity IAP with Google Play
These are my notes from integrating Google Play in-app purchases with Unity in April 2023.
Upload a build with billing permission
Add this permission to AndroidManifest.xml:
<uses-permission android:name="com.android.vending.BILLING" />After uploading the APK and getting it approved, create the in-app products or subscriptions in Google Play Console.
Install Unity IAP
Open Window → Package Manager → Unity Registry, select In App Purchasing, and install it.
Check Unity Player settings
Go to Edit → Project Settings → Player:
- Under Other Settings, use IL2CPP as the scripting backend for this setup.
- In the configuration section, set API Compatibility Level to .NET Standard 2.0 or later.
- Make sure the package name matches the registered app.
- Enable Build App Bundle (Google Play).
Add the Google license key
Find the key on the monetization settings page in Google Play Console. Enter it in the project’s In-app purchase (IAP) settings on the Unity Dashboard.
In my setup, the corresponding Unity editor panel could report an error. I configured the key through the Dashboard instead.
Add license-test accounts
In Google Play Console, open License testing → License testers from the home page.
License testers and internal-testing participants are different lists. Configure the relevant accounts in each. In the original test setup, China-region accounts could not complete payments; account region was one of the things I needed to check.
Test the store build
Publish an internal-testing build and download it from Google Play. Testing that installed store build was necessary for this workflow.
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